Ranking Hands
The ranking of card hands in Dividha is based primarily around possessing cards of either the same suit or of the same or consecutive values. The strength of the hand is based on the value of the cards, the number of immortal and/or "wild" cards, and in some variants the order in which the cards are played (see Section 4, "Rule of Order"). The possible combinations in Dividha are presented here in descending order of strength.
Pure Five-of-a-Kind - Only possible when the player possesses all three of the Hell 6s (Min, Ral, & San) as well as two 6s from the mortal suits. It is the highest possible hand in Dividha. This combination cannot be made using a wild card (doing so only qualifies it as a Five-of-a-Kind, which technically is still beatable if another player has a Pureblood Straight).
Pureblood Straight - A hand almost as impossible to achieve as the Pure Five-of-a-Kind. A Pureblood Straight consists of a Royal Straight (7-J-Q-K-A) with all five cards in the same suit.
Five-of-a-Kind - Only possible if the player possesses at least two 6s from the same immortal suit or one of the wild cards, since opposing immortal suits cannot be played together. (Using the two deuces of the immortal suits is possible without violating the Syncretic Rule.)
Pure Straight - A Pure Straight consists of a Straight (5 cards in sequence) comprised of cards that are all of the same suit.
Four-of-a-Kind - This hand consists of four cards of the same value from two or more suits.
Full House - Consists of a Three-of-a-Kind and a Pair.
Pure (Hand) - This hand contains five cards all the same suit, such as A-J-5-3-2 all of Beasts.
Straight - A Straight consists of 5 cards in sequence, such as 4-5-6-7-J. An Ace may either be high (7-J-Q-K-A, also known as a Royal Straight) or low (A-2-3-4-5), but a Straight may not "wrap around" an Ace (Q-K-A-2-3 ... which is useless).
Three-of-a-Kind - Three cards of the same value matched from two or more different suits, or if all three Heaven 6s are possessed. (Possessing all three of the Hell 6s would instantly convert the combination into a Pure hand, due to the Corruption rule.)
Two Pair - Two pairs of cards with different values.
One Pair - Two cards of equal value from different suits.
High Card - If no other combination of cards can be made, the player's hand is initially ranked solely by the value of its highest card.
Pure Five-of-a-Kind - Only possible when the player possesses all three of the Hell 6s (Min, Ral, & San) as well as two 6s from the mortal suits. It is the highest possible hand in Dividha. This combination cannot be made using a wild card (doing so only qualifies it as a Five-of-a-Kind, which technically is still beatable if another player has a Pureblood Straight).
Pureblood Straight - A hand almost as impossible to achieve as the Pure Five-of-a-Kind. A Pureblood Straight consists of a Royal Straight (7-J-Q-K-A) with all five cards in the same suit.
Five-of-a-Kind - Only possible if the player possesses at least two 6s from the same immortal suit or one of the wild cards, since opposing immortal suits cannot be played together. (Using the two deuces of the immortal suits is possible without violating the Syncretic Rule.)
Pure Straight - A Pure Straight consists of a Straight (5 cards in sequence) comprised of cards that are all of the same suit.
Four-of-a-Kind - This hand consists of four cards of the same value from two or more suits.
Full House - Consists of a Three-of-a-Kind and a Pair.
Pure (Hand) - This hand contains five cards all the same suit, such as A-J-5-3-2 all of Beasts.
Straight - A Straight consists of 5 cards in sequence, such as 4-5-6-7-J. An Ace may either be high (7-J-Q-K-A, also known as a Royal Straight) or low (A-2-3-4-5), but a Straight may not "wrap around" an Ace (Q-K-A-2-3 ... which is useless).
Three-of-a-Kind - Three cards of the same value matched from two or more different suits, or if all three Heaven 6s are possessed. (Possessing all three of the Hell 6s would instantly convert the combination into a Pure hand, due to the Corruption rule.)
Two Pair - Two pairs of cards with different values.
One Pair - Two cards of equal value from different suits.
High Card - If no other combination of cards can be made, the player's hand is initially ranked solely by the value of its highest card.